* 3D props and assets for games.
* 3D environments for games.
* 3D concept art.
* Lighting for games
Brazilian, residing in Santos (São Paulo State).
* Six years of experience working as a 3D freelance artist, creating 3D clothes and 3D furnitures for small local businesses.
* Ten months as assets/prop artist for a small studio in Finland called GRM Game Realm Madness.
* Three months as 3D environment vegetation artist for MNSTR Studio/IguanaBee.
* Four months as set dressing/lighting/prop artist for MNSTR Studio/LNW Studio (Look North World).
* Skills: Autodesk Maya (experienced), Substance Painter (experienced), Substance Designer (self-taught), Marmoset Toolbag (self-taught), Speedtree for Unreal (self-taught), Zbrush (self-taught), Marvelous Designer (self-taught), Unreal Engine (skilled), and Photoshop (skilled).
* English language proficiency: intermediate with a good command (B2).
* Seeking an opportunity to work at a game development company.
My responsibilities included lighting, set dressing and creating props for various LNW Studio projects.
Worked as a freelance 3D Environment Artist (Vegetation) for two studios: Mnstr Studio (Brazil) and Iguanabee Studio (Chile). Created vegetation assets for their games.
Responsible for modeling and texturing 3D props and assets for the top-down indie horror/action game "Enemy Remains" for the Finnish indie studio GRM Game Realm Madness.